
Asset Design
Modelling Process - Bollard
Today (30/11/18) after working more on the Tall Guy character rig I switched over to model some assets for the environment. I planned to create a traffic bollard based on the designs found in the UK. As reference I used the following images while modelling:


This model was made using box modelling and took around 40 minutes for me to complete with the use of reference images.
The inside of the bezels (both front and side) were chamfered after everything else had been modelled. The only issue I ran into during the modelling process was when I chamfered the face bezel, some polygons went into each other. Changing the chamfer settings from Standard to Quad fixed this issue.


Overall I am pleased with the final result of the model I have produced. There are some areas of the model (bottom of the face; pole connecting the base) where it could be smoothed out and rounded.

Fence Modelling
Today (06/12/18) I will be making a roadside fence to be used in the final environment for our team project. I will be using reference images found on Google in order to create a faithful model.


Modelling Process
Like the bollard model, I started with a box and created the shape for the larger supporting pole. Insets were added to the top of the pole in order to create the step-like design on the top. The bottom of this pole was created by using a loop and extruding all bottom polygons that were along the sides - as the foot is on a slant, vertexes were moved down slightly.
In order to create the rounded poles that extrude from the side of the main pole, I inserted three vertical and three horizontal loops (horizontal geometry was added by use of the Cut tool); changed to vertex mode and selected the inside vertexes and Collapsed them. I then chamfered the selected vertex and it created a circular shape from which I could create the poles. This was done both near the top and bottom of the main pole.




Problems I ran into while modelling this were that both of the support poles were extruding at angles, which made the bottom support pole a little annoying to deal with - as the partitions extruding from the bottom pole were not connected to the top, only the bottom. This made them stick out of the top support pole slightly. Also while creating the partition poles, the rings kept shrinking for some reason, even though they were being created with the same settings each time, each extrusion looked thinner than the last. To fix this I made sure each extrusion was at least 1 unit wide.
Rendering Process
Like the duck and chicken models (see character concepting) Arnold was used to render; a plane with extruded walls was used as a backdrop. Unlike the duck and chicken, lights were added to the scene to create shadow and an overall better looking render.
My only issue with this render is that it looks grainy on the grey areas of the render.
